It's almost worth it, just for the pleasure of seeing the big guy lose his mind, swinging his cute little bitmapped scythe at anything that passes. It's hard enough keeping your day-to-day trolls and dragons happy, but let him miss out on payday, stick him with the wrong bunkmate or slap him around the head and Horny gets angry. He's also a miserable son of a Horned bitch. A level 10 Reaper is essentially unstoppable. But if you're really lucky, they'll bless you with the Horned Reaper.Īh, Horny. If you're unlucky, they'll make all your chickens explode. If you still can't keep him happy, you could always drown him as a sacrifice to the gods, and if you're lucky they'll reward you with a different beastie. But don't build the lair too close to the training room, or he'll get narked with all the noise and hand in his notice. Either build a second Lair somewhere for him to set up his coffin in, or you'll soon have a whole lot of mage blood on your disembodied hand. The new vampire doesn't like sharing a room with warlocks. How, exactly, is this like raising ice cream prices or building more toilet blocks? There's so much in here, so much more than has been attempted since.Īnd there are still deeper layers. Once enough corpses are buried (and, ideally, urinated on by your hellhounds), you've got yourself a vampire, one of the game's best fighters. If, on the other hand, you slew your foes in combat, drop a few imps into the battlefield and they'll drag the bodies off to your graveyard. Torture is the only method by which you can recruit from hero ranks, and a samurai or giant is an awesome addition to Team Evil. If he dies there, he'll return as a ghost, but if he survives the process he'll defect to your side. Do you kill a defeated man, or capture him? If imprisoned, you either starve him to death, at which point he'll resurrect as a loyal but weak skeleton, or you send him to the Torture Chamber. The survivors are thrown into the training room and forced to become strong, stronger, strongest or booted out the door in favour of something juicier. But one day, a level six fairy shows up at your door, firing lightning bolts from her hands. Initially, you're content trundling around with a couple of level two Spiders and the odd farting Bile Demon in case of emergency. Success comes not from employing lots of creatures, but rather the right creatures, each type lured to your dungeon by a different room combination. The gradual escalation is masterful – each level completed means more of the idyllic world map razed and corrupted, catching the attention of increasingly powerful lords of the realm as a result. Usually, it gives you the space and time to build up a dungeon to be proud of, unleashing it on witless heroes or enemy Keepers only once you feel ready. DK was never the prettiest game, but it made up for it – still does – with its awesome soundscape, and that's also the strongest hint that this was a very deliberate attempt to escape Bullfrog's acquired reputation for achingly cute, massmarket games.ĭK posits you as a conquering antihero tearing a dark streak across the world, and only ever puts you on the back foot for certain set-piece levels. The whiplash of a Dark Mistress euphorically tenderising her own rump, the b-caw! of a Bile Demon gobbling surprised chickens whole, the lonely chink of a depressed imp heaving his pickaxe into solid rock, the eerie whispering from the Scavenger Room. Craft a suitably elaborate dungeon, wait for a fine array of beasties to set up home in it, then zoom out and listen. DK nails atmosphere, and not just in its screams.
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